Bob the Builder: Festival of Fun (Wii)

August 29, 2010

Bob the Builder: Festival of Fun (Wii)

Its summertime in Sunflower Valley. The community project is going so well that Mr Bentley has suggested a festival to celebrate. There will be food and music and fun for everyone! Bob and the Can-do crew need to clear the area and build the stage for the event. Everyone in Bobsville is invited to come and help – even Spud! Help Bob and the gang complete a variety of challenges to make the festival a success!

Enjoy a vast array of fun and diverse story-based challenges and build wi

Rating: (out of 36 reviews)

List Price: £19.99

Price: £9.89

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{ 5 comments… read them below or add one }

A. Marczak August 29, 2010 at 8:27 pm

Review by A. Marczak for Bob the Builder: Festival of Fun (Wii)
Rating:
To set the scene, I have a nearly 5 year old daughter. She’s a big Bob fan. She’s a reasonable Wii fan. That is to say that there aren’t many games aimed at this demographic, so she’s not addicted just yet.

She got very excited when she saw the game load up, not least because she recognised the story in the background.

Then it all went wrong. The developers have missed a real trick here to get some young fans involved, but this game is just too complicated to pick up.

The first game involves putting colour coded objects into recycling bins, and occasionally wave away Pilchard the cat. First problem, some objects are too large for the colour code underneath to be seen.

The second game involves digging, sawing, and axing different objects. Too many different instructions, too many different actions, not enough time to complete.

The third game is a leaf blower, made overly complicated by having conkers that need to be avoided.

The overreaching trouble with this is that children this age require instant results. They want to be able to do it first time, or at the very worst second or third time. They want a sense of achievement, and they won’t get it at all from this game. They shouldn’t have to have parental help, because if they do, they won’t feel like they’ve achieved it themselves. And this franchise has such a small age range to aim at, that there’s no point aiming it at savvy kids, because they are already on Mario and Sonic.

debbie8355 August 29, 2010 at 8:29 pm

Review by debbie8355 for Bob the Builder: Festival of Fun (Wii)
Rating:
My 9,7 and 4 year old love the Wii and spend a lot of time playing many great games like Mario Super Galaxy and Lego Batman. Even my 4 year old can manage these games. However they all agreed ‘Festival of Fun’ is ‘rubbish’.

The one good point I can think of is there are lots of Bob the Builder animation clips and the voices and clips are authentic ‘Bob the Builder’ but this doesn’t hide the fact the gameplay is poor and difficult. My children particularly hated the fact the games are ‘timed’ whch led to much stress and performance anxiety as they tried to work out what to do and then found it impossible within the time limits. The lady reading the instructions while the visual control display is up also sounds like she is reading a particularly serious public announcement which completely ruins any fun flow the Bob the Builder clips build up.

Wii games are meant to be pleasurable but this led to tears and tantrums.

I would strongly advise buying something else and don’t purchase this if you think it will match the ability age range of preschool children. You will end up having to play this rather frustrating, boring game by yourself.

LittleReader August 29, 2010 at 9:19 pm

Review by LittleReader for Bob the Builder: Festival of Fun (Wii)
Rating:
This game was rated at age 3+ so i imagined my 3 year old, who has very limited experience of using the wii, would take time to pick it up. Unfortunately, it took so much time, he was bored and went back to playing with something else – I, on the other hand, am very talented (ahem…) with the wii and I too struggled!!! There are few on screen instructions – though it is bright and cheerful – but with no clear concept of what you’re supposed to achieve, it was a little dull… Would please the older kids though Im sure, I’ll pass it on to my friends primary school agers and see how they get on…

Mrs. P. J. Mortimer August 29, 2010 at 9:24 pm

Review by Mrs. P. J. Mortimer for Bob the Builder: Festival of Fun (Wii)
Rating:
I bought this game for my son’s fourth birthday as he has started to show some interest in our Wii and likes to pretend to race his father at MarioKart. Being a big Bob the Builder Fan we thought this would be the game for him. On first spec you think great – especially with the actual show clips, then the woman’s voice comes over, less friendly for children and more like government instruction manual circa 1960s – someone please put her out of her misery. By the time we got to the first game he was bored, although cheered up putting the rubbish in bins. All going well until the next level, when we simply could not explain to him how to use the controls to make it work.

To add injury to insult you need to unlock the boards as you go, so by stage 3 – the leaf blowing – he was nearly in tears when we couldn’t get past. Cue, his father and I sitting down after he had gone to bed and playing it between us in an attempt to unlock games further in. As adults with fully developed motorneuron skills we found it very difficult and complicated and only got about ten games in. How a young child is suppose to work this game is anyone’s guess.

It looks as if it has been designed by a bunch of IT students as their final piece. Shoddy, difficult and not worth a penny of your money – avoid like the plague!

L. Hennessy August 29, 2010 at 10:22 pm

Review by L. Hennessy for Bob the Builder: Festival of Fun (Wii)
Rating:
Can we fix it? Yes we can!

The phrase that has hynotised countless scores of children and engrained itself into the brains of their parents can now be found emanating from a Wii near you – in the form of “Festival of Fun”, designed for young gameplayers and focused around Bob’s mission to make the preparations for the local summmer festival.

These preparations involve certain stages, or minigames if you like, all of which are played ‘against the clock’ – namely:

1. Pick up the Rubbish

The player has to pick up colour-coded rubbish, and drop it in the appropriate bin. A cat wanders around that needs to be scared off occasionally.

2. Clear the Area

The player has to select the correct tool for the object being cleared (a pick for rocks, a saw for logs or a shovel for lettuces – well they looked like lettuces to me…), point at the object and then make a preselected movement that goes with the tool.

3. Clear the Leaves

Here the player controls a leaf-blower as he tries to get leaves that have been strewn all over a lawn, into a sack. Whilst avoiding getting the conker balls in there.

4. Dig the Foundations

The player has to try and control the digger character (very difficult to do), and get it to dig up the inside of a white circular area – this is further complicated by the presence of tree stumps.

I shall stop there, for reasons that will soon become evident.

My six-year-old was duly placed in front of said Wii, and I watched as he got his head around it all. It was interesting – he loved the fact that it started just like the TV series (the theme tune etc.), even thoough he pretended not to, as he’s ‘grown out’ of Bob nowadays, and replaced that addiction with an overwhelming Pokemon habit instead. HAving said that, the instantaneous liking for it was slightly diluted by the rather long loading timess for certain screens.

When game one came on he was enthusiastic, and set about picking up rubbish in a way that I have never seen from him before. He soon conquered the rather simple elements of it, and marched confidently on to the next one.

The selection process for game two was far too much for him to work out, even though there were verbal and visual explanations showing him how to do it – this wasn’t so much a game about playing and having fun, but about torturously trying to get the darn thing to do what you want it to before the scrooge-like allocation of time ran out. He had to ask me to do this one for him, although after a few times watching me hee was able to complete this one himself.

Game three – ‘Clear the Leaves’… well, he didn’t have the right strategy for this. It’s very difficult to complete this stage unless you blow everything into the centre of the screen and then try to direct it all into the bag. Otherwise you get leaves everywhere, and the darn things go BEHIND the bag if they’re blown towards it too much from the side. This is another game that becomes more about frustration than fun very quickly. Again, I finished this one for him too.

Gane four – ‘Dig the Foundations’. Well, neither of us dug this stage at all – the digger was far too non-intuitive to control, meaning that it was easiest to just steer it round and round in circles and hope that we would satisfy the requirements. We didn’t. Again I was called in to help, and after two goes we both decided that enough was enough and quit.

So in summary – this was an excellent opportunity for a Wii licence to use the huge amount of goodwill that kids have for the Bob franchise, but it wasn’t taken advantage of due to fiddly controls and non-intuitive gameplay.

The controls and rules of each game were shown verbally and visually before each stage began, but kids don’t want to absorb stuff like that – they just want to get on and play it, and have some fun. This wasn’t possible because of very tight time limits, fiddly controls and game physics that prevented playability flourishing.

Overall, the graphics and style of play remind me of games you get on internet sites sometimes, that have been programmed in ‘Flash’.

We never got beyond that fourth game, and Alex has not demonstrated any desire to play the game since.

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